Dolphin Island 2
A downloadable game for Windows, macOS, and Linux
We chose Dolphin Island 2's cover by Ko Takeuchi (@kokosac), one of the designers behind the Wario Ware and Rhythm Heaven series.
The game is released as open-source on GitHub under the MIT License if you want to use it as a learning tool.
A spiritual successor to Dolphin Island 2 is being developed by Jan (you can pester him on Twitter about it). Announcements as soon as possible!Controls:
- Movement : Arrow keys or WSAD (keyboard) or Dpad (360 Controller)
- Attack : X or J or Ctrl (keyboard) or X (360 Controller)
- Jump : Z or K or Space (keyboard) or A (360 Controller)
- Pause : P (keyboard) or Y (360 Controller)
"Thanks to Sora and Momo peace has returned to Dolphin Island.
After returning from the game world to reality, something happens to Sora.
The program for the peaceful Dolphin Island is rewritten by someone and the Devil King they had worked so hard to beat has revived.
The classmates that had the game cassettes are all captured by the Devil King.
Sora looks for programmers in the real world.
In Sora's stead, Aisha dives into the game world to rescue their classmates.
While coming and going between the two worlds, can they beat the Demon King and rescue their classmates?"
|Published||1 year ago|
|Platforms||Windows, macOS, Linux|
|Release date||1 year ago|
|Authors||Jan Marcano, anvilbear|
|Tags||Action-Adventure, agbic, igmc, Pixel Art|
|License||All rights reserved|
|Asset license||All rights reserved|
|Average duration||A few minutes|
|Inputs||Keyboard, XBox 360 controllers|
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So glad the project is on github and here - as Godot has been switching forums more often than making stable releases ;)
fantastic project is very nice. Graphic pixel art beautiful, clean and smooth animation. A masterpiece! you have abandoned this project?
I have some questions, please answer:
1. - The project is open source?
2. - If Dolphin Island 2 is open source, I would like to collaborate in its development, Godot Engine is fantastic, they are being studied with this engine, and I can make my contribution even now. I'm 39 years old and since 1984 I dedicate myself to this passion very Python 3 use, GD script is very similar in language.
3. - If you have abandoned this project, you can publish it with the MIT license, GPL, BSD? I intend to develop it in time, I do not want Dolphin Island 2 die. This project deserves to be developed with love and passion.
Thanks for the attention! if you can contact me at my address:
Thanks so much!
The 64 bit Mac version is a .exe. Also I am unable to use my 360 controller running the 32 bit version.
Hi! I just checked and the 64bit Mac version is indeed a dot app. Itch.io downloads can sometimes get funky, try downloading it again! If the controller still doesn't work there, let me know. I can try building the game with a different version of the engine to see if it helps.
Isn't working on my windows computer for some reason. It can't execute and go to the game. Am I missing something?
Do you have an older VGA internal card? It doesn't work on older pcs for that reason.
If that's not the case, let me know!
I tried this out on OS X, but it doesn't seem to pick up my 360 controller - is there anything extra I need to do to get it recognized?
Hey! I don't have any OSX machines to test it, so I can't really tell :( it should work without any extra configuration. Sorry!
the game keeps crashing when started windows 7 64 bit
Hi! Do you have an integrated graphics card by any chance?
Older integrated video cards are not supported by the engine, this may be the reason. OpenGL 2.1 is required and even then some old VGA cards that do support 2.1 still crash.
Sorry, can't really do anything about it! :( Maybe try in another OS or machine if possible?
The demo was very good. Will this be available on Steam? A few things I would like to see are boss music and better mobility (Aisha can't crouch, dodge, or dash).
Also wall jumping and parring projectiles back to attackers would be cool. You can add a stamina meter so these moves aren't spammed.
Hey! Thanks for reaching out :)
No word yet on platforms, we'll decide on that once the game is ready.
For this version we didn't have a musician (the music was actually procedurally generated) so on the music department we should be better now. We're still on the creative rework to pry away from Kokosac's IP, but the combat has significantly been changed as well. Dodges and parries are being considered, but nothing final yet.