Dolphin Island 2
A downloadable game for Windows, macOS, and Linux
Dolphin Island 2 is a game made by Jan (@AldianSolkai) and James (@jtangc) for the A Game By It's Cover 2015 Game Jam, where we had to make a game based on a fake cover art.
We chose Dolphin Island 2's cover by Ko Takeuchi (@Kosan_Takeuchi), one of the designers behind the Wario Ware and Rhythm Heaven series.
The game files are released as open-source on GitHub under the MIT License if you want to use it as a learning tool.
Controls:
- Movement : Arrow keys or WSAD (keyboard) or Dpad (360 Controller)
- Attack : X or J or Ctrl (keyboard) or X (360 Controller)
- Jump : Z or K or Space (keyboard) or A (360 Controller)
- Pause : P (keyboard) or Y (360 Controller)
"Thanks to Sora and Momo peace has returned to Dolphin Island.
After returning from the game world to reality, something happens to Sora.
The program for the peaceful Dolphin Island is rewritten by someone and the Devil King they had worked so hard to beat has revived.
The classmates that had the game cassettes are all captured by the Devil King.
Sora looks for programmers in the real world.
In Sora's stead, Aisha dives into the game world to rescue their classmates.
While coming and going between the two worlds, can they beat the Demon King and rescue their classmates?"
Status | Released |
Platforms | Windows, macOS, Linux |
Release date | Aug 07, 2015 |
Rating | Rated 4.5 out of 5 stars (52 total ratings) |
Authors | Jan Marcano, anvilbear |
Genre | Platformer |
Tags | Action-Adventure, agbic, igmc, Pixel Art |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller |
Accessibility | Interactive tutorial |
Comments
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Amei :
thanks for playing! hope you liked it :)
I saw this game in Godot showcase video years ago, and I liked it so much that it convinced me to try and learn Godot. Thank you for an awesome game and for the inspiration!
Thanks for the kind words!
I hope they'll inspire me to make more games :)
This game is very good and enjoyable to play, yet it's quite difficult and nearly impossible to finish in one go. Do you think it would be possible to add a save state (on the hard drive), to be able to resume later the game to the current progression?
Hi! Thanks for playing, I'm glad you're enjoying it :)
The game is quite short, so we didn't add any save functionality :(
Hopefully you can end up beating it anyways! Good luck
When I launch the game, a DOS shell window pops up, then a game window, then a "Dolphin Island 2 needs to close" type error message. Is this supposed to happen? Can I fix it somehow? I'm using the 32-bit version. Also, (I know this is a stupid question) but DOSbox wouldn't be of any help here, right?
Hello! This version of the game runs on an older version of the engine that, as far as I know, has issues with older integrated graphics cards.
Have you tried running it in another machine or under any compatibility mode?
Thanks! Unfortunately, my other, newer machine is unusable right now, but I will try using compatibility modes. Thanks for the suggestions!
I never have played the first game in this series, but I did like the 2nd game a lot. I would love to see more to it. However, from past comments it looks like the development of the game has stopped. I hope you all consider picking it back up.
I included it in my Indie Game Showcase and here is a gameplay highlight of the game.
I just found out about this game, and im sad development is stopped on it. Due to it being on Git under the MIT license. does that mean we are allowed to continue developing the game ourselfs or even use what already is there and redo it into different types of game?
Hi! That is indeed the case. I remember someone once did a version that added some multiplayer elements to it.
You can make Pull Requests to the original repo if you want to add something to the base game or you can just make your own version.
It's made in Godot 2, mind you; so use the correct version of the engine. After I get back from vacations, I'll try to make the updates necessary to make it compatible with Godot 3.
ok so i am allowed to just take off the assets and tilesheets and redo the whole game with slightly different approach. thanks for the quick answer. i guess i have a new project to work on now.
On Linux it won't launch due to a dependency on an outdated version of libssl:
Super!)
This game is awesome! I can't wait for the full release! I really enjoy games that are hard and challenging, but rewarding.
I can't open the game in linux 64 bits
You need to give the game permission to execute.
Open yout terminal and type:
sudo chmod +x <name_of_the_game_file>
And that's pretty much it.
Same thing happened here.
I seriously enjoyed this game. My only gripe about it was how hard it got after the third save statue. The difficulty seriously spiked! I would have preferred a regular HP system with hearts, or at least a method that ensured I had a better chance of winning. I admit, I have yet to get past either boss lol... I'll continue playing! Please keep making this game its really cool! And thanks for sharing the Godot project files! I'm pretty new to game development with interests in 2D sidescrollers like this. BRB getting my ass kicked by some magic summoning cats!
Hello! Thanks for the encouragement :) I'm glad you had fun with the game.
The game is (sadly) on a hiatus, but I'll do my best to resume development an soon as possible.
Good luck with your game development learning.
Thank you! More will come eventually :)
So glad the project is on github and here - as Godot has been switching forums more often than making stable releases ;)
fantastic project is very nice. Graphic pixel art beautiful, clean and smooth animation. A masterpiece! you have abandoned this project?
I have some questions, please answer:
1. - The project is open source?
2. - If Dolphin Island 2 is open source, I would like to collaborate in its development, Godot Engine is fantastic, they are being studied with this engine, and I can make my contribution even now. I'm 39 years old and since 1984 I dedicate myself to this passion very Python 3 use, GD script is very similar in language.
3. - If you have abandoned this project, you can publish it with the MIT license, GPL, BSD? I intend to develop it in time, I do not want Dolphin Island 2 die. This project deserves to be developed with love and passion.
Thanks for the attention! if you can contact me at my address:
stefano.peris.dev@gmail.com
Thanks so much!
Sent mail and updated info on the game page :) thanks!
The 64 bit Mac version is a .exe. Also I am unable to use my 360 controller running the 32 bit version.
Hi! I just checked and the 64bit Mac version is indeed a dot app. Itch.io downloads can sometimes get funky, try downloading it again! If the controller still doesn't work there, let me know. I can try building the game with a different version of the engine to see if it helps.
Isn't working on my windows computer for some reason. It can't execute and go to the game. Am I missing something?
Do you have an older VGA internal card? It doesn't work on older pcs for that reason.
If that's not the case, let me know!
I tried this out on OS X, but it doesn't seem to pick up my 360 controller - is there anything extra I need to do to get it recognized?
Hey! I don't have any OSX machines to test it, so I can't really tell :( it should work without any extra configuration. Sorry!
All good! At least I know I'm not missing anything. Thanks!
the game keeps crashing when started windows 7 64 bit
Hi! Do you have an integrated graphics card by any chance?
yes
Older integrated video cards are not supported by the engine, this may be the reason. OpenGL 2.1 is required and even then some old VGA cards that do support 2.1 still crash.
Sorry, can't really do anything about it! :( Maybe try in another OS or machine if possible?
i will try it on another computer :) ps android version and ios
The demo was very good. Will this be available on Steam? A few things I would like to see are boss music and better mobility (Aisha can't crouch, dodge, or dash).
Also wall jumping and parring projectiles back to attackers would be cool. You can add a stamina meter so these moves aren't spammed.
Hey! Thanks for reaching out :)
No word yet on platforms, we'll decide on that once the game is ready.
For this version we didn't have a musician (the music was actually procedurally generated) so on the music department we should be better now. We're still on the creative rework to pry away from Kokosac's IP, but the combat has significantly been changed as well. Dodges and parries are being considered, but nothing final yet.